LDI
Laboratório de Design de Interação - Univali

Um garoto está testando o jogo desenvolvido pela turma do CAU

Menina testa o jogo desenvolvido pela turma no Grupo Escolar Carlos de Paula Seara

Crianças em atividade de jogo com o Base 3

Um garoto está testando o jogo desenvolvido pela turma do CAU

Menino testa o jogo Dinobase, instalado no totem desenvolvido pelo LAMMO

Oficina de criação de jogos com Scratch

Criança avalia o jogo Dr. Baguncinha

Menino testa o jogo Dinobase, instalado no totem desenvolvido pelo LAMMO

Design experimental do jogo Desafio do Carteiro

Meninas do GE Carlos de Paula Seara testam o jogo desenvolvido pela turma

Formação de professoras durante evento em Florianópolis, SC

Design experimental do jogo Desafio do Carteiro
Teses, dissertações e trabalhos de conclusão
Teses e dissertações PPGE - Programa de pós-graduação em Educação

by Adriana Gomes Alves, supervised by Regina C. L. Hostins, Dra.
March 16, 2017
The thesis argues that a collaborative and mediated methodological process allows the creative performance of children with and without disabilities in the development of digital games. Through Design-based Research, the “I made my game” framework for the creation of games by children was defined, and was applied and validated in the school context, involving four nine-year-old children. The study showed that game design applied to education promotes creativity, protagonism and school inclusion.
Keywords: school inclusion; elementary School; innovative practices; Digital games.

Creation of digital games by children: collaborative processes in inclusive school
by Karla Demonti Passos Cathcart, supervised by Regina C. L. Hostins, Dra.
April 12, 2017
The objective of the study was to analyze the learning process of children with and without intellectual disabilities in collaborative activity and mediated in the creation of digital games at school, through the framework “I made my game”. The thesis was based on the assumptions of Vigotski's historical-cultural approach deeply related to the learning of students with intellectual disabilities and their school inclusion: collectivity, collaboration, peer interaction, experience, and symbolic mediation. The study showed that the creation of digital games by children at school allows the development of complex forms of learning, favored by social exchanges that result in significant changes in behavior, as they affect the individual emotionally and intellectually, generating completely new learning.
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Trabalhos de conclusão de curso de graduação

DINOBASE 2.2: RECAST OF THE EXPERIENCE OF THE INTELLIGENT AGENT AND ITS FINITE STATE MACHINE
by Paulo Roberto Vieira Fermiano Rodrigues, supervised by Adriana Gomes Alves
June 30, 2019
The present work aims to implement to Dinobase game the improvements proposed by previous authors, aiming to bring the necessary improvements to better balance the game. A new workshop will also be held in a basic school with the proposed target audience, intending to test in the field these modifications, desiring the virtual opponent's suitability to keep the game competitive, while providing the necessary instructions for learning the theme. The new version of Dinobase should broaden the experience of the target audience, enabling its application as a pedagogical tool.
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