LDI
Interaction Design Laboratory - Univali

A boy is testing the game developed by the CAU gang

Girl tests the game developed by the class in the Carlos de Paula Seara School Group

Children in game activity with Base 3

A boy is testing the game developed by the CAU gang

Boy tests the game Dinobase, installed on the totem developed by LAMMO

Game creation workshop with scratch

Child evaluates the game Dr. Baguncinha

Boy tests the game Dinobase, installed on the totem developed by LAMMO

Experimental design of the game Postman Challenge

Girls from GE Carlos de Paula Seara test the game developed by the class

Teacher training during an event in Florianópolis, SC

Experimental design of the game Postman Challenge
Free Flower Search Game
The game In the search of the flower was conceived as part of the interdisciplinary graduation project entitled "PARTICIPATIVE DESIGN IN THE DEVELOPMENT OF DIGITAL GAMES", developed by Thiago Lamim Borges, in partnership with Helena Alves Alonso, an 8-year-old girl at the time.
The story focuses on the objective of the adventurous Violet looking for the magical flowers that were stolen by an evil witch. When exploring the forest Violeta finds some animals that ask for help telling that a terrible sorceress would have expelled them from their homes in the heart of the enchanted forest, seeing the despair and distress of the animals the girl decides to help them and asks what she should do to defeating the witch, the animals then tell about the magical flowers that were stolen by the villain and that would give Violeta the necessary power to defeat her. After having the indicated path to reach the flowers, the heroine follows the direction to rescue them even when faced with several traps and snakes that guard the secret places where the flowers were hidden.