LDI
Interaction Design Laboratory - Univali

A boy is testing the game developed by the CAU gang

Girl tests the game developed by the class in the Carlos de Paula Seara School Group

Children in game activity with Base 3

A boy is testing the game developed by the CAU gang

Boy tests the game Dinobase, installed on the totem developed by LAMMO

Game creation workshop with scratch

Child evaluates the game Dr. Baguncinha

Boy tests the game Dinobase, installed on the totem developed by LAMMO

Experimental design of the game Postman Challenge

Girls from GE Carlos de Paula Seara test the game developed by the class

Teacher training during an event in Florianópolis, SC

Experimental design of the game Postman Challenge
Dr Baguncinha game
The Dr Baguncinha game was conceived as part of the project "Digital Assistive Technologies: innovation and accessibility in digital games for people with special needs", coordinated by Dr. Regina C. L. Hostins and received support from FAPESC - Foundation for the Support of Research and Innovation in the State of Santa Catarina.
The game Dr Baguncinha aims to work cognitive skills of thought, concept development and classification based on complex systems of logical-verbal relations. The player must identify the element that is not part of the set, earn stars (points) and release the next scripts, which increase in level of complexity, to zero the game.
It is a digital game based on the classification method, notably the test of the Excluded fourth proposed by Luria (1987), a Russian psychologist who works with the historical-cultural approach to learning. The proof of the excluded fourth consists of presenting four words / objects, asking the person to choose among them three, which can be included in the same concept or named by the same word and exclude the fourth. As sample, in ruler, book, pen and plane. The group is made of school materials, that is, the fourth excluded component is the airplane, which does not belong to this category or to the group. The resolution of this task will indicate the presence in this person of categorical thinking, so necessary in the processes of schooling and social inclusion.
The current version of the game was implemented in the project "Adequacy of accessibility in digital games: redesign and reimplementation of the game" Dr. Baguncinha ", in which the game was redesigned after evaluation in Matheus Locattelli's course conclusion work. The new version aims to expand the accessibility and comprehensibility of the game.

How to play
In the scenario of an untidy room, the player must help Dr Baguncinha and tidy up a child's room by choosing the objects that can be together and those that should be excluded because they do not belong to that group.
To assist in the organization of the room, a road map were set up with cards highlighting the objects to be analyzed and selected, which have complex relationships that are gradually increase. The scripts have phases from 1 to 9. Four cards are presented per phase, 3 belonging to a category and the fourth does not. To complete the stage, the player must select the excluded card and has a limit of 3 clicks until he gets it right. According to the score obtained, the player conquers stars that will act as keys to unlock new routes and overcome new challenges.
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